AI Insights · Timothy · January 2025
Top 5 Snake Games on Unified Platform in El Salvador Q4 2024
Explore the performance of the top 5 snake games in El Salvador during Q4 2024, with insights on weekly downloads, revenue, and active user trends.
In the fourth quarter of 2024, the top snake games in El Salvador showcased varied performance metrics across downloads, revenue, and active users. This analysis is based on data from Sensor Tower, providing an overview of trends for these popular apps.
SSSnaker from Habby demonstrated a steady weekly revenue trend, peaking at around $60 in early October before dipping to a low of $23 in November, and then recovering to $41 by the end of December. The app maintained a consistent decline in weekly active users, starting from approximately 1.1K and ending the quarter at around 1.07K.
Snake.io - Fun Snake .io Games by Kooapps Games saw fluctuations in its revenue, with a notable spike to $42 in late October, followed by a decline and a brief resurgence to $25 in mid-December. Weekly downloads were robust, starting at nearly 6K and peaking at 6.5K in late December. Active users showed growth, ranging from around 53.5K to 57K by the end of the quarter.
Snake Rivals - Fun Snake Game from Supersolid experienced a spike in weekly revenue to $29 in late October, followed by a period of no revenue in December. Downloads started at 85, gradually increasing to 111 in early December before slightly dropping to 78 by the end of the month. Active users fluctuated, initially at 263 and rising to a peak of 287 in early December.
Worm Hunt by Peaky Muzzle showed a revenue peak at $33 in late October, with no significant revenue following that. Downloads began at 444, dropping to a low of 116 mid-December, and then slightly recovering to 192 by the end of the quarter. Active users showed a similar trend, peaking at 985 in early November and declining to 542 by the end of December.
Snake Clash! from Supercent, Inc. had a small revenue peak of $8 in early November, with minimal revenue for the rest of the quarter. Downloads started strong at 2.4K, peaking at 2.7K in mid-November, and then fell to 1.1K by the end of December. Active users saw an upward trend mid-quarter, peaking at 16.4K in late November before settling at 13.3K by the end of December.
For more detailed insights and data, visit Sensor Tower's platform.